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A naïve warrior and band of misfits must survive a monster-infested wood, labyrinthine dungeon, and the exploitative guild founded to clear them.

"J.D. Mitchell has taken the quest trope and turned it on its head." 

-Andrew's Wizardly Reads

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Working against the clock, you must fight unreliable transit, dodgy IT, the dreaded Canada goose, and a rising sense of nihilism in order to get paid and clear your desk for a much-needed vacation.

"Interactive and enjoyable to play alone or with friends.

-Janae Schiele, Goodreads

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