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A naïve warrior and band of misfits must survive a monster-infested wood, labyrinthine dungeon, and the exploitative guild founded to clear them.
"J.D. Mitchell has taken the quest trope and turned it on its head."
-Andrew's Wizardly Reads
Working against the clock, you must fight unreliable transit, dodgy IT, the dreaded Canada goose, and a rising sense of nihilism in order to get paid and clear your desk for a much-needed vacation.
"Interactive and enjoyable to play alone or with friends."
-Janae Schiele, Goodreads
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