
"The Citadel of Bureaucracy... demonstrates a deep understanding of, and affection for, its source material." -Gamebooks.org
Part story, part game,
this is a book in which
YOU call the shots!
The Citadel of Bureaucracy holds many perils for civil servants unprepared for its labyrinthine cubicle walls. Yet enter you must. Working against the clock, you must fight unreliable transit, dodgy IT, the dreaded Canada goose, and a rising sense of nihilism in order to get paid and clear your desk for a much-needed vacation.
YOU decide which paths to take, which dangers to risk, and which colleagues to confront. May the Janus-faced God of Finance and HR be with you, for you’ll find little succour in the Citadel’s unhallowed halls.
The gamebook contains:
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Over thirty black-and-white illustrations
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Multiple paths to explore
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A host of dice-driven confrontations
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A detailed section on how to cheat
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Catharsis for casualties of bureaucracy
Available at these fine stores!
Welcome to Proxima-Procul One, renowned for its cotton candy skies, black palm resorts, and the wildest sexbots this side of Alpha Centauri!
Join Kev Lar, a nearly bankrupt delivery captain, Jolene, his long-suffering engineer, and Caroline 627, a sexbot-cum-revolutionary, as they fight for freedom and solvency in a mad bid to get paid, stay alive, and escape the galaxy’s premiere pleasure planet—though not necessarily in that order.
This thirlling, stand alone novella is packed with action, humour, and satirical takedowns of our galaxy's exploitative—that is, capitalistic—systems.
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"J.D. Mitchell has taken the quest trope and turned it on its head." -Andrew's Wizardly Reads
Springtide Harvest
"If you're a fan of Tolkien, Pratchett, or even if you've never read a fantasy novel before, mark Springtide Harvest as your next 'must read.' "
-Paula Anderson, Writer
Haskell yearns to be a warrior like his grandfather who broke the orcish hordes, not the unwanted son of a ruthless merchant. With nothing but a bag of stolen coin and his grandfather’s sword, he chases glory to the borderlands. There, he hopes to prove himself worthy of his legacy against creatures more fearsome than orcs.
After assembling a band of misfits, including a jaded, street-urchin grifter, orphaned, half-orc child, and a brace of hardened mercenaries, Haskell must face a labyrinthine dungeon, an exploitative, monster-hunting guild, and his own failings as a leader. If traitors and fierce woodland monsters don’t murder him first.